package com.airjoy.client {
	import flash.net.Socket;
	/**
	 * ...
	 * @author Ricardo Teixeira
	 */
	public class JoyClient {
		
		private var _ack:String;
		private var _socket:Socket;
		
		public function JoyClient() {
			
		}
		
		public function get ack():String {
			return _ack;
		}
		
		public function set ack(value:String):void {
			_ack = value;
		}
		
		public function get socket():Socket {
			return _socket;
		}
		
		public function set socket(value:Socket):void {
			_socket = value;
		}
		
	}

}